Production Diary

Saturday, 23 July 2011

The Necromancer of Melunar

Around the turn of the 10th century surviving forces of the Burkheim giants and barbarian hordes plundered the defenseless cities of the north. Men were slaughtered by the hundreds, boys mutilated and women raped and killed at best. Though defeat was now merely a matter of time, some provinces persisted. One of these, Tranlum , a peaceful settlement in the heart of Manheim and home to many warrior families, hosted a man known as the mightiest warrior alive. Norfir they called him, "the flame of the North" - a fearless warlord who swore to protect his village against any harm. But as alliances broke and cities fell, Norfir was eventually forced to break his oath. He decided to gather a posse of townsmen and marched to war for the northern wall.

As some battles were won in the north, the Burkheims advanced in the south, soon invading Tranlum. The village fell hard under the hammer. A summer and a winter passed before Norfir finally returned back home, scarred and weary. A truly agonized sight met his eye: flipped carts, broken homes and severed body parts. His son, 15 year old Truvald, had followed his fathers advice and stood up to his enemies, but at the cost of his life. Being the man he was, Norfir refused to accept his son's death. He would bring him back at any cost.

With the help of a Shaman Norfir opened a portal to Melunar, the underworld, where Truvald's soul was held captive. He began his descent, crouching through a damp tunnel and emerging into the moonlight of Melunar. A black night sky arched with a colossal moon over a dead forest that lay ahead. Surviving a series deathtraps and overcoming hundreds of obstacles he finally reached the inner most cave, the throne room. He now stood face to face with Mora, the Queen of Melunar herself, just one swing of his sword away from completing his mission. However it should not be. Before he could strike, a blue smoke slithered through the air, seeping from Mora's sleeves and swirling up around him, draining his physical powers. But before falling he gathered all his remaining strength and pulled at the amulet around Mora's neck, tearing it off.

The sky of Melunar rumbled and cracked open with light. The heavenly gods reached down and accepted the pendulum, in return for Truvald's life. Truvald was to walk amongst men once more.

Mora let out a tremendous cry, furious over her loss. As punishment she decided, instead of slaying Norfir she was to enslave his mind, snapping a golden bracelet around his wrist. A morbid transformation began as he violently shook under her diabolical chanting:

"Kormad dom, satsa di filiur. Kormad vorm, ratsa di hala! Fortsa furm ae Mora, Drott il suborra... DROTT L’UNIVAERE!"

A shockwave pulsed outwards from underneath his defeated body, leaving Norfir in a wretched pile on the floor. As he slowly rose the skin on his face began to peel. His eyes filled with liquid as dark as the night. He was no longer Norfir, the warlord of Tranlum...

He was now the enslaved and undying Necromancer of Melunar.

Building costumes - moving forward

We started off early today, working on production packages and character bio's. With that behind us we wrapped and visited our talented Costume designer Megan Leson to record some behind-the-scenes footage of her starting the process of building costumes. In a couple of weeks we'll be able to provide you guys with some sneak-peak material of costumes, makeup/prosthetics, motion comics of our storyboard, samples of Smirks (our 3D spider) etc. Until then, stay updated and hang tight!

Joakim

Tuesday, 19 July 2011

Poster

I've moved ahead far enough with my designs of the Poster that I feel like I can share the current look. It also reveals a fair bit about the overall feel of Melunar. The poster is based on an original painting by Mike Bergland, which you can find HERE.

Monday, 18 July 2011

Blog Redesign & Donations Button

We have finally gotten around to redesigning the blog to better suit our colour scheme and mood on Tales of Melunar. You'll also find a few nifty other additions in the menu bar to the right.

Friday, 15 July 2011

Tales of Melunar Mailing Group

We have set up our mailing list at Google Groups. An email to talesofmelunar@googlegroups.com reaches everyone on the crew. A great way to stay informed.

Visit the group

Sunday, 10 July 2011

Monday, 4 July 2011

Work in Progress - Smirks

And one more post of Mike Bergland's work for today: Smirks -  one of our main characters. This one is a work in progress.

Feature Concept - Queen's Guard

Mike has completed one of the first feature concepts for the project, one of the Dark Elfs and guard for the Queen of Melunar. Enjoy !

Update on the Queens Dagger


Texture process will begin soon

Saturday, 2 July 2011

Hard at work...

Joakim trying himself as a storyboard artist.


The Wooden Face Mask

This is The Wooden Face Mask, modelled and textured in Maya and Z brush

Queens Dagger


This Is an early Sculpt of the Queens Dagger completed in Maya and Zbrush,

Storyboard Teasers by Mike Bergland

Some teaser images of our "Smirks awakens" sequence. Work in progress by our very talented Concept and Storyboard Artist Mike Bergland:

Recruiting

We are currently in need of experienced:
  • Set designers/Set builders
  • Location managers/Location scouts
  • Props master
  • Camera assistants
  • Sound recordist
  • Stunt coordinators
  • Stunt performers
  • 3D Animators
  • 3D Modellers
  • Compositing artists
  • Cinematographer
  • Live action special effects supervisor
  • VFX supervisor
Please send a mail and attach a sample of your work and we will get back to you as soon as possible.

joakimottander@hotmail.com
778 986 6436

Cinematography Look Development

A little tableau of images from various films I've put together to give a sense of the colour scheme and cinematography we are striving for.

The beginning...

Welcome to the official blog of Tales of Melunar.